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Digital Animation

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The Low Down on Digital Animation

What is Digital Animation?
Also referred to as digital puppetry, digital animation is the real time rendering and animation of 2D or 3D figures by computers for use in films and television. The difference between computer animation and digital animation can become quite fuzzy. The defining element between the two seems to be that graphic animation is the act of flashing sequential stills one after the other to give the illusion of movement. Digital animation is the continual rendering of the subject so that it performs “live” so to speak.

How is Digital Animation Accomplished?
There are three primary methods used for achieving digital animation:

Waldo Puppetry
This type of digital animation uses a tool called a telemetric input device. This device is a sophisticated 3D ruler of sorts. It measures the north/south, east/west, and altitude of the device at all times and transmits that information back to the computer. The computer then moves a graphic representation of the figure in the same manner as the input device.

Motion Capture Puppetry
This digital animation technique involves placing electrical sensors on many diverse plains of a physical model. The sensors report precise movement measurement data to the computer. The computer then moves a computerized figure in an exact duplication of the physical model’s movements. A famous example of the use of this technology is Pixar’s “Toy Story”.

Machinima
Machinima is the method of digital animation most widely used in video games. In this type of digital animation 3D engines are used to constantly recreate or re-render 3D images. The 3D engines are sets of code which define what happens when…. For example, beginning with a 3D figure, a coder will write the specific steps of flex, bend, and motion involved in every action. When the actions are commanded to the 3D figure, the shape is re-drawn to reflect the movement change. These almost self actualizing images are filmed, edited and incorporated into film, TV, and game media.